The Castle Doctrine Wiki
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<metadesc>The official comprehensive wiki resource for the game</metadesc>
''The Castle Doctrine'' is a massively-multiplayer game about burglary and home defense by [http://hcsoftware.sourceforge.net/jason-rohrer/ Jason Rohrer].
 
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| width="100%" style="background: rgba(0, 0, 0, 0.2); ;" id="mf-welcome"|
   
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<div style="font-variant: small-caps; font-size: 200%; padding-bottom: 5px;">Welcome to the Official<br/>[[File:Wiki.png|center|link=]]</div>
The game is currently in [[Alpha Test|public alpha testing]] and can be joined for half price.
 
   
 
''The Castle Doctrine'' is a massively-multiplayer game about burglary and home defense by [http://hcsoftware.sourceforge.net/jason-rohrer/ Jason Rohrer].
== Gameplay ==
 
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Though the game is played online with the full population of active players, interaction is asynchronous, and players never see each other directly. Each player has a house and starts with a limited budget to build [[House Objects|security systems]] for their house. The goal of construction is to keep other players out through tricks, traps, and puzzles. A player can also purchase [[Tools|burglary tools]] and attempt to break through the security of other players' houses. Death, at any point in the game, is [[Permadeath|permanent]] and forces the player to restart from scratch with an empty house and limited budget.
 
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The game is for $15.99 or can be bought at [http://thecastledoctrine.net/buy.php the website] for the same price.
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'''[http://store.steampowered.com/app/249570/ Purchase it on Steam]''' · [http://thecastledoctrine.net/buy.php Visit the homepage]
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| <div style="font-variant: small-caps; font-size: 150%;">The Trailer</div>
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<center>{{#ev:twitchvod|v140121526|||||}}</center>
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| colspan="2" align="left" style="" id="mf-contents" |
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<center><div style="font-variant: small-caps; font-size: 200%; padding-bottom: 5px;">Overview</div></center>
 
Though the game is played online with the full population of active players, interaction is asynchronous, and players never see each other directly. Each [[player]] has a house and starts with a limited budget to build [[House Objects|security systems]] for their house. The goal of construction is to keep other players out through tricks, traps, and puzzles<ref>The developer has repeatedly said that [http://thecastledoctrine.net/forums/viewtopic.php?pid=2157#p2157 he never set out to create a puzzle game]</ref>. A player can also purchase [[Tools|burglary tools]] and attempt to break through the security of other players' houses to steal money and thus further build their own defences.
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Death, at any point in the game, is [[Permadeath|permanent]] and forces the player to restart from scratch with an empty house and limited budget.
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<center><div style="font-variant: small-caps; font-size: 200%; padding-bottom: 5px;">Contents</div></center>
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!width="33%" style="background: rgba(0, 0, 0, 0.2);| The Game
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!width="33%" style="background: rgba(0, 0, 0, 0.2);| Guides
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!width="33%" style="background: rgba(0, 0, 0, 0.2);| Useful Links
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|-
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== See also ==
 
* [[Game Rules]]
 
* [[Object Interactions]]
 
 
* [[Tools]]
 
* [[Tools]]
 
* [[House Objects]]
 
* [[House Objects]]
 
* [[Object Interactions]]
 
* [[Game Rules]]
 
* [[Self Test]]
 
* [[Self Test]]
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* [[Paintings]]
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* [[Menus]]
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* [[Game Basics]]
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* [[Wiring]]
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* [[Traps Guide]]
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* [[Advanced Electronics]]
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* [[Clocks Guide]]
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* [[Setting up a Server]]
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* [http://thecastledoctrine.net/ Main site]
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* [[Share Maps]]
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* [[Versions]]
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* [http://thecastledoctrine.net/forums/ Forums]
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* [http://thecastledoctrine.net/news.php News]
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* [http://www.reddit.com/r/CastleDoctrine/ Subreddit]
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Revision as of 15:37, 9 June 2020

Welcome to the Official
Wiki

The Castle Doctrine is a massively-multiplayer game about burglary and home defense by Jason Rohrer.

The game is for $15.99 or can be bought at the website for the same price.

Purchase it on Steam · Visit the homepage

The Trailer
Overview

Though the game is played online with the full population of active players, interaction is asynchronous, and players never see each other directly. Each player has a house and starts with a limited budget to build security systems for their house. The goal of construction is to keep other players out through tricks, traps, and puzzles[1]. A player can also purchase burglary tools and attempt to break through the security of other players' houses to steal money and thus further build their own defences.

Death, at any point in the game, is permanent and forces the player to restart from scratch with an empty house and limited budget.

Contents
The Game Guides Useful Links
  1. The developer has repeatedly said that he never set out to create a puzzle game