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The Castle Doctrine Wiki
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{{HouseObject |image=Cat.png |price=$8 |blocks vision=No |blocks movement=No |conducts electricity=No |type=Mobile }} <br> A cat is one of the [[House_Objects#Mobiles|mobile objects]] in the game, specifically a pet. Just like the other mobiles, a cat reacts to the actions of the intruder. Cats will attempt to move ''away'' from the player when they are in line of sight. Just like any other pet, a cat can trigger switches and can also die in a trap, such as a pit or an electric floor. However, a cat is non-fatal and will not harm an intruder (including the player when the house is being "fairness tested"). Thus, the primary use for cats is typically to activate [[:Category:Pressure Plates|Pressure Plate]] in response to player movements. Note that in terms of movement, a cat is the opposite of a [[chihuahua]], which is also harmless but the chihuahua moves ''towards'' the intruder. {| class="wikitable" | style = "background: #fff" |- ! From !! Event !! To !! Notes |- |[[File:catico.png]]|| Start || [[File:catico.png]]|| Pet movement blocking |- |[[File:catico.png]]|| [[File:clubico.png]] [[File:crowbarico.png]] || [[File:catClubbedico.png]] || Pet movement blocking |- |[[File:catico.png]]|| [[File:gunico.png]] || [[File:catShotico.png]] || Pet movement blocking |- |[[File:catico.png]]|| [[File:brickico.png]] || [[File:catClubbedico.png]] || Pet movement blocking |- |[[File:catico.png]]|| [[File:FloorHotico.png]] || [[File:catFriedico.png]] || Pet movement blocking |- |[[File:catico.png]]|| [[File:pitico.png]] [[File:Trapdoor_openico.png]] || [[File:catFallenInico.png]] || Pet movement blocking |} ==Tips== *If there is a tile that the cat can move onto that is more distant from the player than its current location, the cat will enter that tile.<br> *If there is more than one possibility that is further from the player, the cat will prefer to enter the tile to its left, followed by right, down then up.
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